NFT11 Players
Each player in NFT11 is an NFT and is unique on the blockchain. Players grow in their careers as they represent their clubs by participating in tournaments in NFT11. Players stats improve and increases their market value as they play more games.

Player Stats

Players have 5 main stats which adds up to their Overall Stats:
NFT11 Player Stats
  • Power
  • Speed
  • Accuracy
  • Tackle
  • Stamina / Reflexes
  1. 1.
    Power - The capability of the player to score goals when it’s their time to shine. It is used on:
    • shooting for goal
    • heading for goal
  2. 2.
    Speed - The rate at which each player can move across the field. It is used on:
    • team's ball possession
    • chance to create goal opportunities
    • running dribbling
  3. 3.
    Accuracy - The ability of the player’s movement control to accurately pass the ball in a set direction or intensity. It is used on:
    • team's ball possession
    • chance to create goal opportunities
    • passing
    • short dribble
  4. 4.
    Tackle - Ability of the player to regain possession of the ball from an opponent by engaging them legally to take it. It is used on:
    • team's ball possession
    • tackle, disarm and blocking
    • marking
    • heading while defending
  5. 5.
    Stamina / Reflexes
    1. 1.
      Stamina (Excluding goalkeeper) - The rate in which the player can perform at their optimum peak throughout the duration of the game. It is used on:
      • Performance during a match - the lower the stamina, the quicker a player gets tired during a match (decrease of all stats)
      • Injury - the low the stamina, the higher chance of injury
    2. 2.
      Reflexes (Goalkeeper only) - Goalkeeper’s reflex ability against opponent’s power for a goal saving percentage. It is used on:
      • saving shots and headers
  6. 6.
    Morale (coming soon) - Affects overall stats of players during a match and the chance of committing fouls during a match.
    • Morale gets lower when players do not play on matches, lose consecutive matches, get yellow and red cards, or when they are listed to sell/loan.
    • Morale gets higher when players play matches, win consecutive matches and have good performances.

Future Mechanics

Age :

Players' age in the game affects the rate of improvement of their performance. The more matches they play, the older they get. Eventually, each player will hit their stat's peak, at around 28 years old. After that, their stats start to slowly decreases overtime.

Loaning Players :

NFT11 Players can be put out for loan for other clubs' manager to play on the field for X number of matches / X number of days (which ever comes earlier). This is to encourage higher adoption of NFT11 by reducing the barrier to entry of owning all 11 Players.
Last modified 1mo ago